Wednesday, April 20, 2022

Elden Ring's tutorial is now impossible to miss

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Elden Ring's tutorial is now impossible to miss

Elden Ring tutorial cave
(Image credit: FromSoftware)
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One of the things I have learned to love about Elden Ring is the way it literally refuses to explain itself, about anything: The world is simply there, and you have to deal with it however you see fit. That ethos extends all the way to the tutorial, which exists but is easy to miss. That may not be a problem for veterans of the soulslike genre, but newcomers can really suffer for it.

Fortunately, that's no longer an issue. One of the changes made in today's big 1.04 patch is that a big honkin' message now pops up on the screen when players starting a new game approach the big hole in the ground where the tutorial exists.

(Image credit: FromSoftware)

"Jump down the hole ahead, and you will find the Cave of Knowledge," it says. "There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between."

The hole is impossible to miss, but the tutorial itself was not because prior to the update, there was no indication that there was anything down there but a hard fall and a quick death. The ledges required to jump down safely aren't hidden, but they aren't exactly festooned with neon signs either, and the big stairs leading up to huge double doors on the opposite side of the room only makes the whole thing easier to overlook.

You can still skip the tutorial if you'd like, but at least now it's virtually impossible to do so by accident—a reasonable concession from a game that is otherwise happy to let you die repeatedly until you either learn or give up. Speaking of which, here's a little tip from me: When you exit the opening catacomb and step into the Lands Between for the first time, don't miss the NPC standing just down the path a ways. He's got some interesting info to share too.

(And yes, I did miss him during my playthrough. Went out the door, hung a hard left, and eventually had to Google how to open the map. Didn't actually meet the guy until weeks later.)

Seriously, don't miss this guy.  (Image credit: FromSoftware)

For even more detailed information on what you're doing and how to do it, be sure to check out our guides on how to survive the Lands Between, covering everything from character creation and beginners' tips to combat, collectibles, quests, and even what a Jar-Bairn is.

The classic Gold Box D&D games are on Steam, but what's special about them?

 The Stinking Cloud spell sees a lot more use in the Gold Box games than it ever does in a typical Dungeons & Dragons session. When you're sitting around a table pretending to be an impressive wizard, summoning a sphere of what is basically toxic fart gas isn't your usual go-to. In 1988's Pool of Radiance, the first game SSI published in an iconic golden package, enemies wouldn't walk into a Stinking Cloud, making it a powerful tool for area-denial available to your otherwise kind of useless level 2 magic-user—so long as you didn't accidentally catch the front-row fighters in it.

Though the monsters were a little smarter in Pool's 1989 sequel Curse of the Azure Bonds, and would risk charging through a Stinking Cloud rather than let your party stand on the other side shooting arrows +1 all day long, the spell was still likely to leave them nauseated and helpless, able to be slain "with one cruel blow" as the memorable description put it, by anyone who walked over to stab them. Even a level 2 magic-user.

(Image credit: SNEG)

There were two reasons Stinking Cloud—and the other low-level area-of-effect spell Sleep—were mainstays of the classic Gold Box games. The first was that these games had turn-based tactical combat with enough depth that penning in enemies was a naturally occurring tactic. With a party of six player-characters, plus one or two NPCs, it was easy to block corridors and force kobolds to come to you. Bunched up, they became perfect targets for big spells, as well as the fighter's sweep attacks, and maybe a cheeky backstab from your multiclassed fighter-thief.

The other reason they were essential was that so many of the other spells were useless. The Knock spell let you open locked doors, which any fighter could do with a bash, Protection From Good was pointless because most of the enemies were evil, Detect Invisibility and Reduce were so situational that memorizing them was a waste of time, and Burning Hands only did one point of damage per level and had a range of "basically fucking".

Those spells were included because the early Gold Box games were as true to the then-current Advanced Dungeons & Dragons 1st Edition rules as they could be. It's the same reason they had harsh level caps for non-human characters, constant resting to memorize spells, having to pay a trainer every time you wanted to level up—all authentic elements of AD&D back in the day, all a total drag.

TAKE PART IN CONTROL’S #ALTEREDAPRIL ACTIVATION ON TWITTER

 

Take Part in Control’s #AlteredApril Activation On Twitter

The Control community are back with another amazing event for our Virtual Photographers to get involved in and we’re here to tell you all about it!
 
Altered April is another incredible community initiative started by @CaptureControl over on Twitter. Off the back of the hugely successful #JesseJanuary, community members wanted to get involved in another celebration of virtual photography, but one that was more varied and focused on other elements of Control. That’s where the idea of #AlteredApril came from!
 
Altered April is dedicated to the whole Control game, but this time with daily themes! Every day throughout April, the Control community invite everyone to submit their captures using the hashtag #AlteredApril to be in with a chance of getting featured as part of @CaptureControl’s Twitter moments. We’ll also be supporting this exciting event here on our website and of course, across our official social media channels.
 
Want to take part? Check out the daily themes:
 

 
Head over to Twitter now and submit your Control captures as part of #AlteredApril: TWITTER
 
We can’t wait to see, share and celebrate your photo mode shots!
 

COMMUNITY Q&A WITH HIDEO KOJIMA AND YOJI SHINKAWA

 

Community Q&A with Hideo Kojima and Yoji Shinkawa

The importance of creating connections in DEATH STRANDING is something we really wanted to celebrate in our latest community event. Which is why we recently invited our Porters to submit their questions for two people over at KOJIMA PRODUCTIONS who don’t need much of an introduction.

What is the key to Hideo Kojima and Yoji Shinkawa’s long lasting professional relationship?

Why are there no planes in DEATH STRANDING?

Who was the most interesting character for Yoji Shinkawa to design?

You asked – Hideo Kojima and Yoji Shinkawa answered!

Find out the answers to these questions and more in our conversation with KOJIMA PRODUCTIONS. Enjoy!

COMMUNITY Q&A WITH HIDEO KOJIMA AND YOJI SHINKAWA

 
Let us take this opportunity to say a big thank you to all our amazing Porters. We had an overwhelming response to our Q&A session and we appreciate all those that got involved!

Congratulations to the following users who had their questions answered.

Hawaiian_spawn
KARAS
Laliluleahlo
TimetheHobo
Neko
Axshria
菌哥哥的脑残粉
WiZe

DEATH STRANDING DIRECTOR’S CUT is available now on PC. For more info:

Steam: https://505.games/SteamHideoYoji
Epic Games Store: https://505.games/EpicGamesHideoYoji

COMMUNITY Q&A WITH HIDEO KOJIMA AND YOJI SHINKAWA

 

Community Q&A with Hideo Kojima and Yoji Shinkawa

The importance of creating connections in DEATH STRANDING is something we really wanted to celebrate in our latest community event. Which is why we recently invited our Porters to submit their questions for two people over at KOJIMA PRODUCTIONS who don’t need much of an introduction.

What is the key to Hideo Kojima and Yoji Shinkawa’s long lasting professional relationship?

Why are there no planes in DEATH STRANDING?

Who was the most interesting character for Yoji Shinkawa to design?

You asked – Hideo Kojima and Yoji Shinkawa answered!

Find out the answers to these questions and more in our conversation with KOJIMA PRODUCTIONS. Enjoy!

COMMUNITY Q&A WITH HIDEO KOJIMA AND YOJI SHINKAWA

 
Let us take this opportunity to say a big thank you to all our amazing Porters. We had an overwhelming response to our Q&A session and we appreciate all those that got involved!

Congratulations to the following users who had their questions answered.

Hawaiian_spawn
KARAS
Laliluleahlo
TimetheHobo
Neko
Axshria
菌哥哥的脑残粉
WiZe

DEATH STRANDING DIRECTOR’S CUT is available now on PC. For more info:

Steam: https://505.games/SteamHideoYoji
Epic Games Store: https://505.games/EpicGamesHideoYoji

EIYUDEN CHRONICLE: RISING KICKS OFF THE SERIES ON MAY 10TH

 

Eiyuden Chronicle: Rising Kicks Off the Series on May 10th

Global publisher 505 Games in collaboration with Rabbit & Bear Studios, headed by Yoshitaka Murayama, a creator of Suikoden, and NatsumeAtari today unveil the release date for Eiyuden Chronicle: Rising, the fast-paced 2.5D action RPG with town-upgrading elements serving as a companion prequel game to the upcoming Eiyuden Chronicle: Hundred Heroes. Rising’s pre-war tales begin May 10th, 2022 on PlayStation 4 and PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, Epic and GOG. Eiyuden Chronicle: Rising will also be available day one via Xbox and PC Game Pass.

After a massive earthquake revealed Runebarrows deep below a town on the remote frontier of the Allraan known as New Nevaeh, fortune-seeking adventurers and merchants from across the world arrive. Among those hoping to find treasure, three star-crossed heroes come together. CJ, the Venerable Scavenger, and Garoo, the Beastman Mercenary, hope to mine the Rune Lens, a source of magic hidden underground. Isha, the Young Deputy Mayor, wants to rebuild her town.

Delve into the ruins and master Rising’s satisfying combat. Dash in quick and strike with CJ’s climbing axes, sling sorcery from afar as Isha, and punish foes with Garoo’s gigantic sword. Topple imaginative bosses by swapping between each character and unleashing devastating Link Attacks combining each hero’s specialty, all while platforming through gorgeous 2.5D environments.
Scavenge dungeons and earn materials to reconstruct New Nevaeh to its former glory and reap benefits applying to Hundred Heroes when it releases in 2023. Cross content includes special cosmetic items, valuable equipment, and trade goods. Make a personal mark on the world of Eiyuden Chronicle by naming certain weapons and delicacies in Rising that will carry over to Hundred Heroes next year.

Within the Runebarrows hides a deep-rooted conspiracy with shocking ramifications for the Eiyuden Chronicle universe. Prepare for Hundred Heroes’ intricate plot and globe-spanning adventure by playing through the inciting events in Rising.

If you are interested in learning more about Eiyuden Chronicle: Rising then please watch our 28 minutes of developer gameplay:

Eiyuden Chronicle: Rising launches on PlayStation 4 and PlayStation |5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, GOG, and Epic Games Store for $14.99/€14.99/ £12.99. The title will also be available day one via Xbox and PC Game Pass. For more information, visit the official website at https://eiyudenchronicle.com or head to our social channels on Discord, Instagram Twitter Facebook and YouTube.

REGISTER FOR THE STRAY BLADE BETA AND WATCH THE NEW COMBAT TRAILER

Register for the Stray Blade Beta and Watch the new Combat Trailer

Greetings Gamers,

The time has come to register for the Stray Blade Beta! This is your chance to be among the first to play Stray Blade. All Beta Testers will also be featured in the game credits!

You can register for the Stray Blade Beta here: https://505.games/SBBeta

To be eligible for the Stray Blade Beta you will need to be a member of the official Stray Blade Discord server located at https://discord.gg/strayblade. All Beta Tester discussions will take place on Discord.

We are also excited to share a new combat trailer for Stray Blade featuring details regarding your

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